Showing posts with label roleplaying. Show all posts
Showing posts with label roleplaying. Show all posts

Thursday, 8 March 2012

Horde issues: Blood elves and Tauren

Continuing from the last post where I discussed current status of Garrosh Hellscream, I will now talk about two other Horde races and their current status. They both have enormous lore potential and story-wise I'd love to see more.

2. Blood elves

They had their own expansion, you could say. Burning Crusade storyline is awesome, the whole story of addiction, solutions, dissapointments, betrayals and the ultimate redemtion, that was really nice. The problem is similar to what the Alliance is experiencing with Draenei: nothing is happening. What's the problem? Blood elves have much potential. Personally I would like to see something happening within their hierarchical structures. Prince Kael'thas is no more and Lor'themar is only a regent lord. Blood elves need to sort out their leadership. In other words: They need a king.

Imagine this: A power struggle. Magisters start to arrange that Lor'themar would be properly enthroned to be the new king of Sin'dorei. There might be a more extremist group of magisters, who don't support Lor'themar and his pro-Horde policy, they'd like to see Blood elves independent from everyone else. You know, the basic isolationist thing. They might recieve support from other groups. What do Blood Knights do? And what about Farstriders? A true struggle within Sin'dorei society. That would offer them something to continue with from the climatic ending of BC. What do you think?





3.  Baine Bloodhoof and the Tauren


Baine doesn't like Garrosh. That's understandable. Garrosh killed his father, Cairne, in ritual duel. The death was really an accident that was caused by secretly poisoned blade. The one responsible is actually Magatha Grimtotem, leader of the Tauren Grimtotem tribe. In the Thousand Needles questline Horde players need to do the nasty thing and help Magatha since there no better alternative at that stage. The story culminates in Magatha getting artifact of enormous power. Things are unsettled, Grimtotem are a real threat. The stage is set, but then......nothing happens. That's the problem. That story needs to continue. We are left in the air. We have the Grimtotem threat with what we can't really do anything and we have Baine, leader without proper personality. His character needs to develope. Grimtotem tribe attacking Thunder Bluff? Something, anything!



Two more blog entries with Horde issues remaining. Then it's back to the glorious gold making.

Friday, 2 March 2012

What's up with the Alliance?

Ok, this entry isn't about gold making, today it's lore time. I absolutely love good stories and Warcraft universe is filled with them. To be honest, there are also a lot of bad storytelling, but hey, Azeroth is big enough to have many kind of things.


Ineterst in Warcraft lore isn't just a thing for roleplayers. If you raid, you are always in the middle of the important lore events. I'm sincerely shocked that so many people don't care about the storylines and don't even want to understand what is happening in the game around them. And then there are of course the quest texts, personally I just love the immersion that happens when I involve myself to the events of Azeroth. These days quite a few people just sit in Stormwind or Orgrimmar and spam dungeon finder or battlegrounds to level. Oh they miss so much of the game world. There have been and are some absolutely brilliant quest chains that have brilliant stories written in them. Many have played the worgen and goblin starting zones, they offer a good feel to the whole race, what they really are about. Then if you haven't already, spend some time and level a forsaken character through Tirsfal glades and Silverpine Forest, that is some nice storytelling! For me there are some truly memorable quest experiences: Wrathgate in WotLK, the missing diplomat -quest chain in the old days, Hyjal quest chain, Horde Dragonmaw quest chain in Twilight Highlands and the Shady Rest inn quests in Dustwallow.



But enough of memorizing, what I want to talk about today is the status of Alliance in current state of events. Cataclysm has been very much about Thrall and quite a lot about Horde or neutral factions. Malfurion has been more a neutral npc than an Alliance leader. One of my favourite WoW fansites, WoW insider, had recently couple of podcasts where they discussed the Alliance status. What's the problem then? The truth is, Alliance seems to be pretty boring at the moment. Many people dislike the fact that Alliance seems to be losing all the time to the Garrosh's Horde, but I don't really care about that. The problem is, Alliance doesn't seem to do much about it. I now present a few ideas that I think would improve the overall story developement from where we are at the moment:


1. Tension. We need it. And I don't mean just war between Alliance and Horde that has been in a focus in Cata and will be likely even more in MoP. I mean tension within factions. The Horde has it, it remains to be seen what happens between Forsaken and the rest of the Horde. But Alliance is just lamely united and their only leader seems to be Varian Wrynn, who in my opinion is quite a shallow character. We need different point of views. There are many possibilities, like hot headed Varian vs. other Alliance leaders or maybe even tension building within night elves which takes us to the second point.



2. Malfurion and Tyrande. Oh boy, there's a huge wave of complaints that Tyrande is too passive and acts now just to be arm-candy for Malfurion. She just doesn't seem to do anything. We need something more alike to Warcraft III where she had strong opinions and would say them openly also when that'd mean disagreeing with Malfurion. Malfurion is too much out of this world to be interesting all by himself. We need something to happen to him,  some sort of character developoment.



3. Jaina Proudmoore. We haven't heard anything of Jaina since the end of WotLK. And we know Theramore will be destroyed by the Horde. This offers a good chance to develope Jaina. Will she feel betrayed? What will she do? Some proper drama would be in order.








4. Draenei. We need something from draenei. They also have been too passive. What are their plans within the Alliance?





5. Difficult moral dilemmas. This is really the point that makes the story interesting. Alliance vs. Horde isn't a battle between good and evil. Both factions do good things and both fanctions do terrible things. And war is never nice. I'd like to see that in story developement as well. I want stories to make us think about our choices, and we need situations where there are only bad alternatives. That forces characters to think about their actions. Warcraft universe have many stories about corruption and redemtion. Let's have more of that.




6. Less comedy. Ok. Occasional comedy is good, but not when whole zones are built over pop-culture referrences. I'd like to see slitghtly more serious themes.




What do you think? What in your opinion would improve the Alliance from the story point of view?

Tuesday, 7 February 2012

Introducing Adel, the Trade Prince

Hi folks,
I am called Adel and in this blog I'm talk talk about all things in WoW.

Well, obviously not all things...maybe it's good to start with an introduction. I've been playing World of Warcraft since earlyish WotLK so I'm not the new kid in the playground anymore, but I didn't get the chance to enjoy BC and Vanilla times. Over these few years I've accumulated quite a bit of experience about the different aspects of the game and I think it's about the time to start sharing some of my little findings. I've done a lot of different things in the game although to this day I haven't played a single arena match (that will change soon, I believe).

Some time ago I started to write a guide on how to utilize WoW professions in the best way possible to make lots and lots of gold. My first idea was to make a well written and nicely edited, comprehensive pdf guide that I could sell and make a little bit extra income. But then I realised that it's not very nice. I don't want gold guides to be purchasable and there are plenty of good WoW gold blogs online these days. So that idea is buried and I'm not gonna make money here. Then I thought that I could release my guide in pieces, through a blog. The difference to the existing gold blogs is that I do it systematically covering every aspect about making gold with professions. Simple, isn't it?

Unfortunately it isn't that simple. If I'm starting a blog I am very well gonna write about other things also. So now, let me present you with what this blog is going to be about:
  • Making gold with WoW professions. Big time. Read my tips and utilize them and you will be millionaire. (In WoW that is of course...)
  • Raiding. I love raiding, the tactical aspect of the game, team work and the triumphant feeling when progressing. I'm gonna write about pve gameplay, how to play different classes etc.
  • Roleplaying and lore. I love good stories, we have them also in WoW, believe it or not.
  • Interface tweaking and ui improvement. I love clean and well thought out interface, there will be discussion about them.
  • Fun stuff. It can't be avoided. It will come eventually.
 And of course I'm not writing to myself. I enjoy a good conversation so feel free to comment as much as you feel. A lot of enjoyement in WoW blogs come from sense of finding things out and sharing so that everyone can be better at what they like to do. I'm gonna add new entries couple of times a week, there will be plenty of things to talk about.

Thanks for reading and please, feel very welcome to join discussions here.

With best wishes to everybody,
Adel